News
Katsuhiro Harada says the next Tekken 7 PS4 update will address input lag, comes out this week
The long-awaited input lag patch is confirmed as being on the way!
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by
Zee the CEO
Ever since Tekken 7 released June 2nd, there has been a widespread discussion, concern, and some outrage, over the supposed eight (8) frames of input lag in Tekken 7, specifically the PlayStation 4 version. While it has been widely reported (not by us) that Bandai Namco placed the lag in the game, and that it was done to create a seamless online and offline experience, we have learned today that nothing could be further from the truth. It is actually a combination of Unreal Engine 4, PlayStation 4, and some wired controllers that have contributed to the issue.
The input lag figures were calculated and presented by Nigel Woodall. See here, here, here, and here.
The overall consensus from casual and competitive gamer’s alike, is that the input lag makes the game feel “off,” sluggish and very unresponsive. This is especially true when compared to previous versions of Tekken (though, not a completely fair comparison). As a result, it is affecting the play style of many players, causing them to adjust their game a great deal – just to accommodate the input lag.
But there is good news.
Just minutes ago Tekken game director, Katsuhiro Harada, tweeted that the next PS4 update will address the input lag issue.
We'll also update PS4 input lag (Actually it only occurred with certain wired pads) You should be able to experience it with next update.
— Katsuhiro Harada (@Harada_TEKKEN) July 4, 2017
As for when the patch comes out? This week!
This week RT@VicsageHubcity Harada I love you. When does that get patched into Tekken?
— Katsuhiro Harada (@Harada_TEKKEN) July 4, 2017
Quite a few casual and competitive gamers have been making a migration from the PS4 to the PC version of Tekken 7. There is even a petition on Change.org with nearly 700 signatures asking Harada to remove offline native lag from Tekken 7.
According to Tekken game designer, Michael Murray, there is no eight (8) frame buffer placed into the game by them. But again, it is a combination of Unreal Engine 4, PlayStation 4, and some wired controllers that have created the issue.
Your info is wrong. There is no 8 frame buffer. You fail to take in to account the input delay from the hardware side. https://t.co/wufG9Gs60Z
— Michael Murray (@mykeryu) July 4, 2017
tt2 is not on ps4 and isn't on UE4, so not a fair comparison. https://t.co/GHatrW49d9
— Michael Murray (@mykeryu) July 4, 2017
I’m glad to see that this is being addressed. Like we said before, Bandai Namco is definitely listening and responsive.
Aziz Peregrino-Brimah aka Zee the CEO | Founder / Editor-in-chief of TekkenGamer | Gaming has been a passion of Zee's since the early days of Atari and ColecoVision. His first experience with Tekken was in the early 90's, and it was Tekken 3 that sealed the deal. True story... As a teenager Zee once received his Winn-Dixie paycheck and spent it all at the arcade the same day. Needless to say, his mother wasn't pleased.