News
Bamco responsive to Tekken 7 feedback; PS4 updates coming, character balances mentioned
Tekken Team handling Tekken 7’s post-launch support the right way.
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by
Zee the CEO

Bandai Namco announced earlier today that they were receptive to user feedback from PC users concerning the patch they released yesterday that was supposed to improve the online experience. Instead of making things better, it apparently caused more issues. And as a result, the Tekken Team released another patch that rolled it back to its previous version.
[PC] We released a patch yesterday on Steam to improve the online experience but following your response we have decided to roll it back 1/2
— TEKKEN 7 (@TEKKEN) June 14, 2017
[PC] …in order to keep improving your game experience. We continue to gather all of your feedback and thank you for your patience! 2/2
— TEKKEN 7 (@TEKKEN) June 14, 2017
The praise of Tekken 7 on PC has been paramount to the console versions. The overwhelming majority of users on PC have said the online experience has been nothing but great. They also talk about how awesome the game looks with it’s motion blur, 4K vividness and 60 fps.
No wonder they decided to roll things back. “If it ain’t broke, don’t fix it” as the saying goes. But big ups to the Tekken Team to be so quick and responsive. It shows that that they are truly listening – even while Harada and Michael Murray are currently in Los Angeles for E3.
Though at E3, Harada is still taking to Twitter to engage about Tekken 7. He revealed today that more updates for Tekken 7 are definitely on the way. Addressing online related issues are on their radar.
We will update more. Thanks@pkkalava
— Katsuhiro Harada (@Harada_TEKKEN) June 14, 2017
Lastly, when asked about if Tekken 7 will have balance patches, Harada emphatically said yes, and based on statistical data. It won’t be just because someone said “Akuma is OP!” He didn’t give a timeframe though, but only said “yes, it will” happen.
Yes. It will be based on statistical data. https://t.co/oqo5OOPZ0y
— Katsuhiro Harada (@Harada_TEKKEN) June 14, 2017
All of this is great to see and hear. This kind of responsiveness and quick rollout of patches from a developer helps build confidence in a game.
Aziz Peregrino-Brimah aka Zee the CEO | Founder / Editor-in-chief of TekkenGamer | Gaming has been a passion of Zee's since the early days of Atari and ColecoVision. His first experience with Tekken was in the early 90's, and it was Tekken 3 that sealed the deal. True story... As a teenager Zee once received his Winn-Dixie paycheck and spent it all at the arcade the same day. Needless to say, his mother wasn't pleased.
