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Katsuhiro Harada says Tekken 7’s rendering camera system took years to develop

Katsuhiro Harada and Michael Murray talk in-depth about Tekken 7.

Tekken project director Katsuhiro Harada and game designer Michael Murray sat with NZGamer.com for a pretty in-depth interview about Tekken 7 and its development. In it they cover things that are rarely discussed, which is refreshing.

In the interview they talk about where the inspiration for some of characters derived from, including a funny story about how Shaheen was created with the help of some Saudi Arabians who were studying in Japan.

They also discuss the various ways they made the game accessible for more casual players, which according to them, accounts for 90% of the Tekken fan base.

The most interesting part of the interview is when they explain how difficult it was to make the rendering camera system that allows a player to choose which side they fight on, even if the same side. Harada explains that it’s not as simple as flipping the camera, and that it took them several years to accomplish. As well, Tekken 7 is the very first fighting game to achieve this groundbreaking feat.


Aziz Peregrino-Brimah aka Zee the CEO | Founder / Editor-in-chief of TekkenGamer | Gaming has been a passion of Zee's since the early days of Atari and ColecoVision. His first experience with Tekken was in the early 90's, and it was Tekken 3 that sealed the deal. True story... As a teenager Zee once received his Winn-Dixie paycheck and spent it all at the arcade the same day. Needless to say, his mother wasn't pleased.

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